FableVision/Reynolds Center Celebrates Creativity at the ED Games Expo

FableVision/Reynolds Center Celebrates Creativity at the ED Games Exp0

From engineering a building that could withstand an alien invasion to rescuing Zoombinis to crafting a hit broadway musical about the national parks to exploring the culture of the Sugpiaq tribe in Alaska, the 9th annual ED Games Expo in DC was fueled by creativity and FableVision Games

FableVisionaries Paul Reynolds, Andrea Calvin, Mary Johnston, Nadya Karpova, Snow Dong and Elizabeth Rowe from TERC worked with students from the DC area as they explored the different learning games on Wednesday, Sept. 20 at the John F. Kennedy Center for the Performing Arts REACH Center.

The ED Games Expo is a showcase of game-changing education technology innovations developed through programs at the Institute of Education Sciences, the U.S. Department of Education, and across government. FableVision/The Reynolds Center was invited to highlight several of their tools including: Zoombinis, FabMaker Studio, Civics: An American Musical and Nunaka

At the event students got hands-on with the tools in the larger expo where specific classes were invited to join a one hour master class either using FabMaker Studio or Civics. 


The following day, FableVision/Reynolds Center  co-founder and CEO Paul Reynolds and vice president Andrea Calvin shared about FabMaker Studio at ScIC13: Science is Cool 13 UnConference. You can check out the replay here.

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South Carolina Teacher Takes Classroom to Next Level With FableVision’s Creative Educator Certification Course

The following blog post was written by Tyler Stott, an intern at FableVision Learning.

Molly Myer, a teacher at Saint John Catholic School, in South Carolina, has taken her teaching to the next level with FableVision Learning’s Creative Educator Certification Course. Myers shared that this course is helping her learn more about creative learning as has also been using Animation-ish and FabMaker Studio.

“The Certified Educator Course has been a lot of fun to work on. It is helping me to think more outside of the box. It ties in beautifully with my students’ Passion Projects which they are starting to work on. The student creativity guidebooks provided are an excellent tool to help my students come up with their Passion Projects topics. I love the self reflection that they are doing in these guidebooks,” Myer said.

Not only has the course provided her classroom with a lot of fun STEM activities, Myer says that it has changed her approach to teaching.

“The course offers such a great opportunity to go through it at my own pace and come back to materials. It is helping me to be more reflective as a teacher and to take my time, “she explained and added, “It has helped me to come up with ideas on how to best help and motivate a child who might be hesitant about trying.”

Students of Myer create their own original ideas and projects on applications such as FabMaker Studio and Animation-Ish, which are provided by FableVision Learning. Myer has loved watching every moment of it.

“The students love (the programs). It is so neat to see even the most hesitant student comfortably navigate this amazing tool. The creativity I have gotten out of my students using these amazing tools has been life changing,” she shared.

Check out the photos from her classroom.


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Footbridge Students Tackle "Going Places" STEAM Challenge at BridgeWater State University

This blog post was written by Katie Hurwitz, an intern at FableVision Learning. Katie is entering her senior year at the University of Rochester. She is studying World Music, Creative Writing & World Literature, Childhood Education, and TESOL.

Walking around the Bridgewater State University classroom, I saw a plethora of innovations. Some students were thinking collectively; some, individually. And some…forky? Yes, some students had taken the popsicle sticks from their “Going Places Kits” (which I’ll explain in a bit), made arms out of pipe cleaners, dressed them up with clothes made from the boxes themselves, and drew very characteristic faces on them. “Wait a minute,” I asked the group of friends working together. “Is that Forky from ‘Toy Story 4?’” They smiled at me, made their own forkies dance, and humored me as I took a picture of their creations.

Growing up, I have always been friends with “the STEM kids.” STEM—meaning science, technology, engineering, and math—has never been my forte…at least that’s what I perpetually told myself. Priding myself in my interdisciplinary studies of the arts and humanities, I’ve shied away from STEM. This all changed when I started my internship with FableVision Learning and learned that STEM and art are not binary. In fact, they can be combined, simply by adding an A for “arts” into STEM to become STEAM

Because I aspire to enter a career in elementary education after college, I am now fueled to utilize the concept of STEAM as a core part of my pedagogy. I recently had the experiential-learning opportunity to teach STEAM by helping to run a workshop for the Footbridge Program at Bridgewater State University in Massachusetts.

 
 

The Footbridge Program, run by Bridgewater State University’s College of Education and Allied Studies, is a two-week summer program focused on STEAM education and enrichment for Brockton Public Schools fourth and fifth grade students.

With the forty students who attended the program on Thursday, July 14, we worked on “Going Places Kits.” First, we read the award-winning book “Going Places,” by Paul and Peter H. Reynolds. Encouraging students to assume the role of Maya or Raphael, we passed out the kits to all the students and gave them one simple instruction: “Make something that moves.” 

The other interns and I had previously assembled these kits. We fabricated each of these small, blue cereal-box-shaped boxes using FabMaker Studio—and inside each of the boxes we stuffed materials including buttons, brads, paper clips, pom poms, pipe cleaners, coffee filters, popsicle sticks, and aluminum foil. Back when we were putting these kits together at the FableVision Learning office, I could have never fathomed what kinds of “things that move” that the students would end up engineering.

On the day, some students emptied out their boxes and glued four buttons to the sides. Bam! They made cars. Other students used the coffee filters to make parachutes. There were a few kids who had an inkling towards aviation (since they learned all about airplanes during another part of the program), so they decided to fold the aluminum foil into an airplane. A couple of the creations truly exhibited divergent thinking. For instance, one of the students used a popsicle stick to create a skateboard. 

There were no rules for this project, other than “make something that moves.” Thus, the students could become dreamers like Maya and think outside the box! We demonstrated FabMaker Studio, and students that did not have all the parts they needed inside their box could design new parts themselves. To me, this calibration of creativity certainly encompasses the A for “art” in STEAM. At the same time, it covers the E for “engineering.” Needless to say, the arts and humanities and STEM are not mutually exclusive.

 
 
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Pennsylvania Fourth Graders “Go Places” with “Start with a Story” STEM Activities

The following blog post was written by Katie Hurwitz, an intern at FableVision Learning.

When it comes to teaching STEM literacy as educators, where do we start? Perhaps, it can be as simple as starting with a story. FableVision Learning’s “Start with a Story” program introduces students to the books of New York Times best-selling author/illustrator Peter H. Reynolds, posing a set of activities that correspond to each story.

 Zooming into the Mifflin County Public School District in central Pennsylvania, fourth grade students embarked on a “Start with a Story” journey with Bailey Kibe at the helm. 

 Kibe is a fourth grade teacher who teaches Reading, Science, and Social Studies. She works as a team with another teacher—who teaches Math and Writing—as they both teach their respective homeroom classes of 25 and 21 students.

“For the past few years I have collaborated with the Tuscarora Intermediate Unit 11, specifically their Educational Technology department. Dr. Eric Yoder, Coordinator of Educational Technology, proposed the project of FabMaker Studio to me to pilot with my students,” Kibe said. “Since then, I have worked closely with Andrea Calvin from FableVision Learning to implement their ‘Start with a Story’ STEM Literacy unit.”

The specific book that Kibe used was Going Places by Peter H. and Paul A. Reynolds. In this story, the main character, Maya, inspires her friends to think outside the box even when a kit of instructions is provided. Encouraging her friend Rafael to realize all the possibilities that can be achieved through innovative thinking, Maya helps readers alike develop self-efficacy to transform ideas from their imagination into reality. 

The “Start with a Story” activities for Going Places relate to the book’s themes of challenging the status-quo through connectivity and encouragement.

We recently connected with Kibe to discuss her experience of “starting with a story” to teach STEM literacy to her Mifflin County Public School District fourth graders. The following is our Q&A with Kibe. Read on to see how the story and its activities led her students to really “go places!”

 
 

You've been using the “Start with a Story: Going Places” activities. What has been the overall response from the students? 

Kibe: Students have loved the activities! It has been a great experience overall. With each activity there is a problem-solving component that allows students to really collaborate and share perspectives to achieve their goal. Students also were able to work with peers that they may not typically work with, which allowed for team-building. The students especially enjoyed testing their “tables” to see if they held a book or even several books. Also, they loved turning the go-cart building activity into a friendly competition to see which cart went the fastest and the farthest.

What has been one aha moment?

Kibe: There have been several aha moments throughout the activities. The go-cart activity stands out the most. When we were building the carts, we first started with bottle cap wheels. The students experimented with the idea of friction and decided that the bottle caps created too much that it affected the performance of their carts. They then created wheels using the circle paper in the FabMaker document that was cut out using the Silhouette. After testing, the students had an aha moment that the paper wheels produced less friction and therefore increased the effectiveness of their creation.

Do you have any tips for teachers getting started?

Kibe: The key to success with STEM is collaboration. We want the students to collaborate effectively, and the same should be said for educators. This was a learning experience for all involved, and it was helpful to have extra teachers and staff supporting the project. So, don’t be afraid to invite others to join in on the activity!

What's next?

Kibe: My students will now start their projects using Animation-ish. I will also continue the “Start with a Story” unit next year with my next group of 4th graders. We will continue working through STEM-based and project-based activities in our classroom so the students can discover and explore all of the different components of the discipline.


Want to learn more about Start with a Story? Email the team at info@fablevisionlearning.com

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When School's Out the Story is On: FableVision Learning and YMCA Partner on SEL/STEM Program

The following blog post was written by Tyler Stott, an intern at FableVision Learning.

Solving rubix cubes, creating animations, and building “Say Something” megaphones doesn’t sound like your typical after school program - but the MetroWest YMCA’s School’s Out program isn’t your average program. Thanks to a partnership between MetroWest YMCA and FableVision Learning, Massachusetts students have been using their creative smarts and STEM skills as they explore the literary world of Peter H. Reynolds. 

“We are so excited to have the opportunity to partner with our friends at FableVision. Each month we focus on a specific book from Peter H. Reynolds’ collection. Our sites use the curriculum from Start With A Story for each book and deep dive into the many hands-on activities provided, “ said Hannah Glenshaw, the Director of Educational Program Enhancements at the MetroWest YMCA.  “Students are eager to get into the program during FableVision days because they love the activities and get excited to share their hard work,”.

The Start with a Story after-school program is the next phase in the partnership between FableVision and MetroWest YMCA, which started with the North Star Summer program in 2021. With funding from the Commonwealth of Massachusetts Afterschool and Out-of-School Time Quality Enhancements (ASOST-Q) Grant Program, which is administered through the Massachusetts Department of Elementary and Secondary Education (DESE), and an additional STEM grant from the Dassault Systems U.S. Foundation the teams continue to develop STEM, SEL, and creativity curriculum for students served by the MetroWest YMCA.  

FableVision Learning’s Start with A Story program ties the works of New York Times best-selling author/illustrator Peter H. Reynolds to hands-on and technology-based activities/projects. Each unit focuses on one book and includes an Animation-ish activity and a FabMaker Studio STEM project. 

We recently connected with Glenshaw to learn more about the partnership and YMCA program. Read on to learn more. 


Can you share a bit about your program and the students you work with?

Glenshaw:At the MetroWest YMCA, we run six School's Out sites servicing the areas of Ashland, Framingham, Hopkinton, and Natick. School's Out is a place where children can participate in a wide range of activities while building friendships that last a lifetime. Our programs extend school-day learning with a wide variety of engaging opportunities for active play, participation in STEM learning, and building life skills through social-emotional curricula, all under the supervision of experienced staff.”

What have been a few of your favorite learning moments with the students? Favorite book or project?

Glenshaw:My favorite learning moment from the Start With A Story program has been the conversations inspired by my favorite book, Say Something! The book has inspired our students to speak out who tend to step back in most group conversations. I've witnessed students express themselves through writing, art, and fabricated megaphones used to physically shout out their words. This book has cultivated some of the most thoughtful discussions around self-confidence, helping others, and using one’s voice to make a difference. The YMCA students have reminded me that my voice matters and I should share it out loud.” 

How have you used FabMaker Studio with the program? What are some of the Aha moments working with the program?

 Glenshaw: “We have been using the FabMaker Studio program in conjunction with each book's curriculum. Before we fabricate a project, we talk about the different shapes that go into each 2D or 3D design. Students then sketch design ideas on a piece of paper before we see how the pre-made projects are created. The “Aha” moments come when students can physically hold their project. Watching them fold the perforated edges, think through where the shape needs to bend, and finally glue and assemble the remaining pieces is a lightbulb moment! You can feel the energy in the room when they have pieced together the design. I love watching students collaborate and support one another in the design process.”

“A project inspired by the book Say Something, challenges students to create a megaphone. Ruth, age 10, from our Framingham School’s Out site was folding her megaphone when she was inspired to layer 3D pop-ups onto her design. Ruth was determined to share her message with swirls, jagged edges, and springs popping out from all sides of her megaphone. It was a brilliant moment where her artistry and spunky personality meshed into a beautiful project.”

Can you share a bit about the animation process with Animation-ish? What are some projects students have completed? 

Glenshaw: “The animation process has been a wonderful component of the Start with a Story curriculum. Each week students use laptops at the site to design and animate a prompt inspired by a book. A staff member reads a story and asks leading questions to inspire students on their animation journey. A few fan favorites include animating their name, animating an emotion, and animating a form of transportation.”

“Edmund, age 7, from the Elmwood School’s Out site in Hopkinton, decided to animate a rock rolling along the grass as his interpretation of movement. He was so excited about his animation when he was picked up from the program, he ran outside to show his parents. DJ, age 8, also from the Elmwood Schools Out site, animated a skateboarder flying across the screen and landing the jump for his project on transportation.” 

What are you excited for next?

Glenshaw: “I am excited to read Our Table and Be You! from the Start With A Story collection. One of the activities inspired by the story Be You! is to animate a self-portrait that captures your unique personality. I can’t wait to watch students think through the design process. Which colors will they choose? Will their person start with one expression, and change to another, or if they will show themselves in an action or doing their favorite hobby? The possibilities are endless!” 

How can students get involved with your programs?

Glenshaw: “Families can get involved with our out-of-school time programs through the website. Click here to access the website and register for the 2022-2023 school year! If families are interested in experiencing more hands-on learning opportunities for their kids, then come spend your summer at the Y. At Camp OCP, students will be able to experience more activities inspired by Peter H. Reynolds collection. The camp features summer learning through hands-on enrichment activities in STEM, Global Learning, and Social-Emotional Learning. Traditional camp activities like swimming/water play, sports, arts and crafts, and gaga-ball are included.”

Want to learn more about Start with a Story? Email the team at info@fablevisionlearning.com

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Celebrate Earth Day with FableVision Learning

The following blog post is by Tyler Stott.

Held every year on April 22, Earth Day is an opportunity for people around the world to celebrate our beautiful Earth.

Earth Day is a reminder that we must protect our planet if we want it to remain beautiful for generations to come. We can do this in small ways by recycling, conserving electricity, and not littering. We can also do this in bigger ways by supporting global efforts to reduce harm and increase protection of our natural resources. We only have one Earth! 

Looking for a way to begin celebrating Earth Day? Explore these classroom activities:


Animation-Ish Earth Day Activity

One way to celebrate Earth Day is by creating an animated message. 

Here are a few Earth Day animations made in Animation-ish to inspire you.

Earth Day ROCKS!

Begin by reading “Rose’s Garden” by Peter H. Reynolds. This book explores the beauty of nature and the power of imagination. “Rose’s Garden” also shows how nature can make our world a much more colorful place. 

For this activity, break students into small groups but allow each student to have their own rock. Give your students some time to paint their rock with an inspiring message tied to nature or kindness. Have students share their rock designs and messages with their small group. Once you have given them some time to finish, instruct them to return to their groups and share what they have made! Invite everyone to go around and say one nice thing about someone else's rock. Once the sharing is complete, have your students go outside and place the rocks next to something like a tree or a garden! 

When your students are done with this project, we encourage you to do a reflection time. Ask your students: What did you decide to paint and why? When else during the week do you get the chance to be creative? What is your favorite thing about nature?

Click here to download the Earth Day Challenge Card: Earth Day Rocks! 


Trash vs. Recycling:

Begin by reading “Sydney and Simon: Go Green! by Paul and Peter H. Reynolds, a book about the dangers of pollution and the power of recycling. In this book, Sydney and Simon meet a sea turtle who has been harmed by garbage due to littering. This book will help show students the implications of littering and why it is necessary to start recycling.

For this activity, you will need to prepare kits for each group in your classroom. Each group will need a kit of different materials. These items could include: a plastic water bottle, a plastic straw, a plastic grocery bag, a glass bottle, a paper towel, a newspaper, and a piece of wrapping paper. Feel free to switch out for any items that you might not have, these are just some suggestions. 

Working in teams, students will sort the items by what can go in a recycling bin. The team in the end who gets the most items correct is the winner. 1 point for each item in the correct spot! If you have enough different types of items, you can rotate them between groups. 

Answer Key:

  • Plastic Water Bottle - recyclable 

  • Plastic Straw- non-recyclable

  • Plastic grocery bag- recyclable-ish (Can be returned to grocery store for recycling)  

  • Glass Bottle- recyclable

  • Paper Towel - non-recyclable

  • Newspaper- recyclable

  • Wrapping paper - non-recyclable


At the end of the activity we encourage you to do a reflection. Ask your students: What made this activity difficult? Were there any items you debated whether to recycle vs. throw out? Do your families recycle at home? At home do you ever struggle to know what to recycle vs. what to throw out? 


Click here to download the Earth Day Challenge Card: Trash Vs. Recycling.

FabMaker Studio: Animal Masks

Lions, Tigers and Bears, Oh My! - This Earth Day create a classroom zoo using FabMaker Studio. Students can explore the 2D ready-made masks from within the program to fabricate and create their own animal masks. Encourage each student to create their own unique animal and research a bit about that creature and where they live.

There are so many different types of animals on our beautiful Earth! However, we must continue to protect our planet if we want to keep it this way. Scientists declared 22 species extinct in the year 2021 alone.


How will you celebrate Earth Day? Share your animations, rock gardens, and classroom zoos with us on social media. Use #EarthDay and #InvestInOurPlanet and tag us @FableLearn.


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FabMaker Spotlight: Boston Students Use FabMaker Studio to Create Their Own Food Truck Festival!

The following blog post is by Tyler Stott.

With a dash of creativity and splash of engineering, Mika Solo, a K1–3 Computer Science Specialist at The Eliot School of Fine & Applied Arts in Boston, encouraged her students to design their own food trucks using FabMaker Studio

Each team of fourth-graders had the opportunity to design a food truck using the web-based design and fabrication software and watch it cut through the Silhouette Portrait. 

Check out their projects!

The class also crafted city buildings that were illuminated with a few simple circuits!

When asked about how The Eliot School has incorporated the use of the FabMaker Studio, Solo responded, “We work in the Studio for a month-long session of 30-minute classes. The cycle goes by quick! We explore paper engineering with a bunch of activities and mini projects including: emojis, characters, 3D shapes, food trucks, and city buildings”

For Solo, one of the best parts about using FabMaker Studio has been seeing her students make their own creative designs. One example she mentioned was her students enjoyed using the weld tool to be able to make their own custom characters.

This program was part of a grant through the Dassault Systèmes US Foundation and The Reynolds Center for Teaching, Learning & Creativity that provided three elementary schools with curriculum, software and training.

As for what is next, Solo hopes to continue to teach the next generation of younger students more about FabMaker Studio and STEM.


Is your classroom a FabClassroom? We would love to highlight your school! To be featured in an upcoming post, send an email to andrea@fablevision.com. You can also tweet your photos with the hashtag #FabMakerStudio! For more posts featuring FabMaker Studio, click here.

For more information, contact us at info@fablevisionlearning.com. We invite you to join the conversation on Facebook the FabMaker Teacher Group.

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FabMaker Project Idea: Gourd-geous Designs for the Table

Join the FabMaker Fall Harvest Challenge! In FabMaker Studio, use the Shapes, Edit points, Weld , Lines, and the Cut, Fold, Tab tool to design a fall harvest. Before you begin, encourage your students to look at different gourds. Ask: What shapes are used to make that gourd? Consider the shapes in FabMaker Studio, what shapes can you combine using the Weld tool to make the final project?

Often a magazine cover inspires a “what if” moment. What if I bought that pair of shoes? What if I made that recipe for lunch? What if I took that cruise? What if I used FabMaker Studio to create paper gourds for Thanksgiving? A recent edition of “Better Homes & Gardens” sparked that last one and became a #FabMakerChallenge.

The Challenge: In FabMaker Studio, use the Shapes, Edit points, Weld, Lines, and the Cut, Fold, Tab tool to design a fall harvest. For inspiration, you can follow the steps below to create and assemble your designs.

Before you begin, encourage your students to look at different gourds. Ask: What shapes are used to make that gourd? Consider the shapes in FabMaker Studio, what shapes can you combine using the Weld tool to make the final project?

 
 
 


Still not sure where to start? Check out the FabMaker Studio Fall Foods Ready-Made Project found in 2D Stuff.

What’s Next? Share what your students made on social media, tag @fableLearn and use the hashtag #FabMakerStudio.

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FabMaker Project: Our Table Challenge

The following blog post is by Peggy Healy Stearns, Lead Software Designer, FabMaker Studio.

Peter H. Reynolds’ new picture book for all ages, Our Table, tells the story of a young girl named Violet who notices  that, as her dad, mom and brother spend more and more time on their devices,  their once lively dining table is shrinking! Violet longs to bring her family back together and dreams up a project on which they can all collaborate –- designing and building a new table! 

This timely story provides an opportunity for children to consider the importance of gathering with family and friends – and to engage in a meaningful engineering design process. 

To get ready and set context for the challenge, after reading Our Table, discuss students’ memories dining with family and friends. What made those times special? Where did they eat? Was there anything special about their table?

 

Peter’s Creative Challenge!

Peter loves using his imagination to design and make things - drawings, paintings, sculptures, and paper mache animals! And so, Peter is excited to present a special maker challenge to your students: “Using FabMaker Studio, imagine, design and fabricate your own table and/or chairs to send to me!” Peter will select some finished projects to feature on the FableVision Learning websites and social media. 

So, let’s get started! Have students work collaboratively to Ask, Imagine, Plan, Create, Test and Improve a paper or cardstock prototype.

Ask: What kind of table would you like? How big should it be? What shape? Does it matter how it looks? Use questions like these to define the criteria. Students may want to research images of tables and interview family members. Then outline constraints – e.g., the final prototype must be designed with FabMaker Studio and constructed with paper or cardstock.

Now it’s time to Imagine. Have students brainstorm and sketch different designs and consider each option based on the criteria they set earlier. A single design may not meet all the criteria. Which criteria are most important? Once students choose a favorite design, they’re ready for the next step.

Tell students to use a ruler to draw a Plan for their table and label dimensions. 

Then have them use FabMaker Studio to Create their prototype. They can use the Chair design found in the FabMaker Ready-Made 3D projects. This starter project shows how Shapes can be combined to create a flat pattern that folds into a 3-dimensional object. Their tables might be constructed of a single flat net like the chair or made of multiple elements folded and constructed individually and then combined. 

Encourage students to be inspired by Peter’s creativity. Suggest they use FabMaker’s color and texture tool -- or use plain white cardstock and color by hand. 

If there’s time, ask students to consider how they would Test their prototype? Tell them to refer back to the criteria they set at the start. If their table’s not quite right, ask them how they would Improve their design.

You can adapt this activity to different grade levels by challenging students to use FabMaker Studio to design other 2D and 3D objects from the book. Younger students can weld shapes to create fruits and vegetables. More experienced makers may want to design bowls or glasses or even the vegetable cart.

Need more tips and tricks on how to use FabMaker Studio? Check out the Tutorials page

Send your students’ designs to info@fablevisionlearning.com or use the #FabMakerChair in your social posts . We’ll feature the best designs on the FableVision Learning Spotlight Blog!

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Be You After-School Program at Jaffrey-Rindge School District Explores Creativity and Making

The team at FableVision Learning just wrapped up a fantastic year working with the with Jaffrey-Rindge Cooperative School District after-school program.

We worked with the New Hampshire school district to implement an exciting after-school program for K - 8/9 students that supported personal and academic success through the use FableVision’s creative tools and engaging projects.

Using custom curriculum focused on social-emotional learning (SEL) along with tools like Animation-ish, FabMaker Studio and resources from the The Peter H. Reynolds Storybook Academy the students explored their creativity while sharing their voice. To wrap up the program, FableVision hosted a virtual. end-of-year celebration of student work with special guests Paul and Peter H. Reynolds.

Here are some highlights:

Engineering and Design with FabMaker Studio

From intricate pop-ups to 3D robot Batman, students explored design engineering and paper fabrication.

 
 

Animation-ish

Students learned the basics of animation and explored different levels of Animation-ish to create their final projects (seen above in gif form).

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Are you looking to bring custom programs and curriculum to your school, after-school or camp classes? contact us at info@fablevisionlearning.com to find out more!

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Creative Ways to Celebrate Earth Day 

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A spinning globe, a 3D Turtle, and a story of your world - there are many ways you and your students can celebrate the 50th Anniversary of Earth Day with FableVision Learning’s Creativity Maker Suite of online tools. 

When Earth Day was started on April 22, 1970, the impact of the movement saw 20 million participants. This day is important to help raise awareness to show how much of an impact we really do have on the environment by every little move we make. 

This year, as many of us are marking the day from in our homes, we compiled a few activities to get your little ones thinking about the environment around them.

Animation-ish

Animation-ish, is an easy-to-use online animation tool - that helps students show what they know! Weave Animation-ish into your distance learning activities with a few ideas:

Animate Different Cycles:

Encourage your students to animate as a way to explore different cycles. Using the tracing feature, students can easily animate the slow transitions that lead into new phases in any of these cycles. Whether it’s showing night shift to day or animating the parts of the water cycle, check out these examples below 

What are some other natural earth cycles that your class has studied? We want to hear from you about YOUR favorite Earth Day animations.

 

FabMaker Studio

FabMaker Studio, is our digital design and fabrication tool created to get students prototyping with paper. For more tips and tricks on how to use a printer and a pair of scissors, click here.  

Go Green with Greenie the Turtle! 

This FabMaker Studio activity is inspired by the book “Go Green!” from the Sydney & Simon series (Paul Reynolds and Peter H. Reynolds, Charlesbridge Publishing) and is a great way to explore ocean wildlife. 

In the book, Sydney and Simon learn about a turtle named Greenie who got sick from too much plastic in the ocean. This discovery leads them to find ways to reduce their waste and be more eco-conscious. 

In FabMaker Studio, encourage your students to weld together shapes to create a turtle. For an added challenge - limit the creation to two shapes. Want to do deeper? In the FabMaker Studio Ready-Made projects, students can print a 3D turtle project to design and modify. This project provides an opportunity for you to talk to your students about turtles and other wildlife while also exploring the STEM skills of fabrication.

BONUS IDEAS: 

  1. Using the scraps of paper leftover from the project, create lily pads, or leaves for your paper turtle. 

  2. Explore the shapes in FabMaker Studio to create fish friends for your turtles (or print them out using our 2D ready-mades)

Do your students learn about recycling? What other oceanic creatures has your class studied? Greenie would love to have more fabricated friends, let us know if your students create any other animals in FabMaker Studio, we’d love to check them out.

How will you be celebrating Earth Day? Share it with the FableVision Learning team via Twitter @FableLearn, or via email: info@fablevisionlearning.com

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Celebrate International Day of Math with FableVision: Where Creativity Counts

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You may not realize it, but you use math every single day! From cooking dinner to telling time, your brain is constantly busting equations. That’s why we are going to celebrate math this Pi Day, March 14.

Fast Fact: In 2019, United Nations Educational, Scientific and Cultural Organization (UNESCO), declared March 14 as the International Day of Mathematics. Since 3.14 is also the beginning of pi, it is double the celebration! 

Check out some of the ways we are celebrating this year.


Explore Game-based Learning with Math 

Studies have shown that game-based learning can improve skills in STEM, math, literacy and more. This is why we are so excited to share these two researched-based online games designed to give educators an unique opportunity to teach through gameplay. The two games we’ll be playing are Zoombinis and Cyberchase Fractions Quest!

Zoombinis

Students travel across the Zoombinis landscape ast they solve a series of 12 puzzles that encourage computational thinking (CT). Through pattern recognition, abstraction, problem decomposition and algebraic thinking, your learners will lay the foundation for CT while leading the little blue guys to safety. 

Grade level: 3-8

 

Cyberchase Fractions Quest

Take your learners on an epic journey across the universe to save the Cybersquad by solving equations. Whether it’s dividing leaves into parachutes for chameleons or estimating fractions on the Estimatron-5000 number line, students practice their fractions in various contexts. After traveling planet to planet, your learners will be expert fraction busters! 

Grade level: 3-5

 

FabMaker Studio

Math isn’t just solving equations, it’s also using your creativity! FabMaker Studio, our digital fabrication and design software allows your students to get creative while getting a hands on experience as being an engineer! Here are a few ideas to get you started:

  • Use shapes and lines to build 2D, 3D projects.

  • Create a pop-up card with a special shape to give to your friends.

  • Ready to Create: Download our FabMaker 3D pyramid design to get started.

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Animation-ish

No matter what age your students are, Animation-ish is a great way to combine math and creativity. Educators can get in on the fun too by using their unique designs to teach new mathematical concepts and ideas. 

In the second level of Animation-ish, students can create a flipbook filled with as many numbers of pi as they can remember, or practice their pythagorean theorem with an animation. Try making your own story with some fun shapes and numbers.

 

Enter the Poster Challenge

For 2021, International Day of Math has challenged classrooms to create a poster “that shows one way to make the world a little bit better using mathematics.” To learn more this challenge and how to register your classroom click here.

Click on the image below to download our design.

 
 

Bonus Project

We love to catch facts. Click on the image below to download and create a Math Catcher filled with fun math facts!

 
 
 

Share your International Day of Math creations with the FableVision Learning team via Twitter or Instagram @FableLearn, or via email: info@fablevisionlearning.com.

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