In the digital age, computational thinking (CT) is an essential skill for students and educators alike.
— The International Society for Technology in Education (ISTE)

Getting Started with Computational Thinking

As the landscape of education is changing, so is the way we teach. Educators are shifting toward teaching computational thinking (CT), a systematic approach to solving problems that create strong foundations in computer science and many other subjects. There are four major facets of CT: problem decomposition, pattern recognition, abstraction, and algorithm design

Arno CT

But how do you begin?

One way teachers can start implementing CT into their classroom is through Zoombinis. This innovative, web-based teaching game provides a motivating, game-based way for students in grades 3-8 to practice computational thinking while advancing through a series of puzzles that become more challenging as students’ skills grow.

 
 

Zoombinis is a multi-award-winning reboot of the ‘90s classic, Logical Journey of the Zoombinis, and emphasizes the learning of algebraic thinking, data analysis and theory formulation. The teacher dashboard provides an abundance of materials and allows educators to keep track of their student’s progress in the four fundamental practices of CT.

 

Want to know more about computational thinking and how Zoombinis helps?

Fill out the form to download the guide. 

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